grime and livestock ([info]cofax7) wrote,

SGA fic: Windswept (gen)

I wrote this for [info]troyswann; it's a story in which John Sheppard goes for a walk, and nothing happens.





It's three weeks in, and they're still discovering new ways in which the Pegasus Galaxy is going to kill them. John suspects they'll run out of personnel they can afford to lose long before they run out of fascinating and original ways to die.

There hasn't been an emergency in twenty-seven hours. John keeps track, part of this job he never wanted. He's never hated a boss as much as Colonel Sumner. It reminds him, when he's willing to admit it, of orphans who hate their parents for abandoning them. As if they'd had a choice. And then he thinks of Sumner as his father, flipping pancakes on a Saturday morning, and winces. Not an image he wants to linger on.

The workout room is empty, although it smells like sweat. John wonders if Teyla's been beating up on Rodney again. It does the man good, but then Teyla doesn't have to hear Rodney bitch about it for three days after every session: he reserves that for John. Lucky John.

Lucky. There's a small wooden box on Elizabeth's desk that says otherwise.

John turns his radio microphone off, and heads for the transporters.

They still haven't mapped the entire transporter network, much less the entire city; sometimes the machines deposit them in places hidden from the city sensors, or in a compartment that can't be exited. So rather than risk slow asphyxiation, John goes to the limit of what's been cleared by McKay's team, and walks from there.

His life-signs indicator -- which in quieter moments he admits is a pretty fucking cool piece of machinery -- doubles as a map. John follows its guidance for about ten minutes, strolling along empty dusty hallways where the lights flicker uncertainly, and then finds the doorway he's been looking for. He turns off the pad and sticks it in his pocket.

The stairs are, unlike most of the city, entirely utilitarian. They could be in any building in North America, except for the stained glass windows at every other landing, throwing small green, red, and gold splotches over his sneakers as he climbs.

It's a long climb. He's okay with that, actually. There were meetings this morning, and McKay had him come down to the lab and stick his hand in something that blinked a few times. That was unsettling, but nothing exploded, so John figures they're okay. This afternoon Weir is making plans with Teyla's people about agriculture, and while John likes to eat as much as the next guy, farming is not something he's got a lot of experience with.

Twenty-seven hours without an emergency, and he was bored.

John suspects this isn't a good sign. A little exercise is good, though. Most of the planets they've been to lately have been pretty flat, topography wise, and the gym, such as it is, doesn't have a stairmaster. Which means his glutes and his quads are beginning to ache as he climbs. If there were someone around who asked, he'd say that was the point. But really it's not.

There's something on the floor on the next landing. It's about the size of a loaf of bread, withered and grey-brown. It doesn't move. John pulls out the pad, but it's not alive. He squats next to it and leans sideways to get a better look.

There are bones beneath that dry and wrinkled surface. Some kind of animal. He makes a mental note to tell Beckett about it, and straightens to go. As he turns away, he sees something sparkle. A small piece of silver, embedded in the skin on what might be the creature's forehead. It's hard to tell, with the multiple eye holes.

"Sorry, Spot."

He's not going to think about the pet, waiting and waiting for his people to come back, dying alone in the darkness. Ten thousand years, Spot has been waiting, since before the pyramids were built, or cattle were domesticated. The evidence is all around them, but it's hard to grasp such age. John shakes his head in disbelief, and starts climbing again.

Two more spins around on the winding staircase, and there's another door. John opens it cautiously: it goes outside. He steps carefully out onto the grated metal landing and checks the door twice before letting it close behind him.

It's a tiny platform, surrounded by uncomfortably low railings, with the same simple lines as the balcony railings outside his living quarters. To his left is another flight of stairs. He focuses on that, rather than the world around him: he wants to delay the moment. He start climbing again.

No more landings now, just a slow turn counter-clockwise about the spire. The pillar around which the stairway curls is silvery steel, about two feet in diameter, and etched with the same complex patterns John recognizes from the monitors in the control room. He wonders what it says. Maybe the number of steps to the top, or the answer to the ultimate riddle. "Forty-two, forty-two, forty-two," he mutters as he climbs, and allows himself a smile.

At the fiftieth or so "forty-two," John comes to the top. The stairway ends in a small platform, perhaps six feet by three. At shoulder height, the pillar narrows suddenly to a needle, spearing upwards another hundred feet, John estimates. He tilts his head back to follow it up with his eyes, and then sways, grabbing the pillar for balance.

It's a long way down.

When he's secure, John turns around, leans his back against the pillar, and looks at the world.

This is the very highest spot in the city. Towers surround him, but they're all down past his feet on the grating. The view is even better than it is from the puddlejumper, he's not sure why. Maybe because he's still, nothing moving but the world itself spinning in space, the water washing soundlessly under the piers below, and a great blue-grey seabird soaring three hundred feet beneath him.

The wind picks up, gusting in his jacket: he feels the tug, and just to keep Weir from yelling at him if he manages to get thrown off the tower, he sinks down until he's seated on the platform, resting against the pillar. He can still see everything.

The water has fine ripples in it, tiny white dots which he knows are whitecaps and huge waves cresting, still carrying the energy of the storm that passed through yesterday. John raises his eyes over the water, and stares at the edge of the world, but even from this height he can't see the mainland. There is no land, nothing but water from one horizon to another. The sky is as blue as a winter afternoon in Colorado, streaked with windblown clouds streaming east, breaking and reforming.

It's actually kind of cold up here, in the wind.

There is supposed to be a science team, accompanied by Ford, scouting the southwest pier today. John leans over and looks down, but he's far too high. Nothing, and they're probably staying inside, anyway. Hardly anyone ever goes outside, he's noticed. As if they can convince themselves they're not really in another galaxy, if they don't notice the strange color of the birds, and the unfamiliar constellations. The way the sea air smells just a little wrong, a little bitter.

"Major Sheppard."

John sighs. McKay. He reaches up reluctantly and turns the mic back on. "Sheppard."

"Would you mind telling me why you're sitting on top of a telephone pole? Are you trying out for the Guinness Book of Records?"

Twenty-seven hours without a catastrophe; only three without wanting to strangle McKay. "I'm exploring." It sounds pathetic, even as he says it.

"Without a team, a mapping unit, and backup?"

John rolls his eyes. "Fine. I'm taking a walk. What do you want, McKay?"

There's a pause, maybe even an uncertain one. "Uh, well, nothing, actually. I just -- I just wondered, okay? You're all alone up there, and it's really high."

"I'm aware of that, Rodney. I am a pilot, you know."

"Right, right--" Rodney tails away, and then comes back. "Well, um, don't fall, okay?"

John snorts. "I won't fall. Anything else you want, or can I go back to enjoying my downtime now?"

"No, um, I think--" There's a clatter and John hears the voice of the Czech scientist, what's his name, Zekena or something, raised suddenly. McKay swears, and then says, "Sorry, Major, I have to go save this test from the brilliance of a staff outperformed by untrained lab rats--"

The radio goes silent; after a moment, John turns off the mic again.

The tower sways gently, the clouds spin apart and reform, moving east to meet the nightfall, and the wind carries nothing with it but the smell of the ocean.

John Sheppard sits on the tallest tower in Atlantis, chilled in the wind.

  • Post a new comment

    Error

    Your reply will be screened

    Your IP address will be recorded 

  • 59 comments
Previous
← Ctrl← Alt
  • 1
  • 2
Next
Ctrl →Alt →

[info]tafkarfanfic

June 27 2005, 06:37:00 UTC 6 years ago

That's really beautiful.

There's a small wooden box on Elizabeth's death that says otherwise.
I am suspecting this is a typo. It' sth esort I make all the time.

He's not going to think about the pet, waiting and waiting for his people to come back, dying alone in the darkness.
This made me so sad I wanted to cry.

[info]cofax7

June 27 2005, 06:39:21 UTC 6 years ago

Oh, thank you! That's what I get for starting a story at 9 am, abandoning it for 12 hours, and then finishing it with 2 glasses of wine in me. oops.

And I'm glad you liked it. I wish something actually happened in it, but. ::shrugs::

[info]destina

June 27 2005, 06:43:52 UTC 6 years ago

Wow, that's lovely. And something does happen in it; it's your average, everyday slice of life, but with uncharted territory and dead pets and annoying scientists and death-defying leisure walks. A warm-up, for what's to come. Yay! :)

[info]cofax7

June 27 2005, 06:49:29 UTC 6 years ago

Aww, thank you. I meant to have some sort of minor epiphany, but instead it just ... stopped. Ah, well.

Thank you anyway for the kind words.

[info]teaphile

June 27 2005, 07:52:08 UTC 6 years ago

Very nice. I love the little touches like the animal and the fact that no one goes outside.

[info]cofax7

June 28 2005, 05:58:56 UTC 6 years ago

Glad you liked. I find the city fascinating and unbelievable.

[info]samdonne

June 27 2005, 08:12:14 UTC 6 years ago

I like atmospheric. I'm still looking for stories that take the time to describe Atlantis rather than take it for granted that, "hey, we're in an alien city". I could read something very long in which nothing much happens at all if Atlantis were used as a mirror, an external echo of inner thoughts. As it is, here.

And the "don't fall," that's so Rodney.

[info]cofax7

June 28 2005, 05:59:36 UTC 6 years ago

Not just alien, but so VERY old. How old was it before they abandoned it? How is it the beds are still useable? ::flails in frustration::

Glad you liked.

[info]trustanti

6 years ago

[info]sffan

June 27 2005, 10:48:20 UTC 6 years ago

You know how badly I've been programmed by the Mckay/Shep shippers? I was all "awww, Rodney's worried about him." And I'm pretty sure that's not the point of the story. *headdesk*

[info]cofax7

June 28 2005, 06:00:11 UTC 6 years ago

Heh. Well, they are good friends, or friends, anyway. Although possibly not yet, at this point, since it's set very early.

[info]jenlev

June 27 2005, 11:12:36 UTC 6 years ago

it feels like a lot happens in a luxurious and graceful way. and i love the description of the stairs. and john thinking of "spot" is perfect.

bwahaha! "Twenty-seven hours without a catastrophe; only three without wanting to strangle McKay."

the pause before john turns off the mike feels vital.

[info]cofax7

June 28 2005, 06:00:45 UTC 6 years ago

> the pause before john turns off the mike feels vital. <

You're very attentive, aren't you? ::peers suspiciously::

Thanks, glad you liked it.

[info]jenlev

6 years ago

[info]farwing

June 27 2005, 12:51:52 UTC 6 years ago

What a lovely story. Such an excellent sense of place and a wonderful feel for the character. Thank you.

[info]cofax7

June 28 2005, 06:00:57 UTC 6 years ago

Thank you for commenting!

[info]katie_m

June 27 2005, 15:47:19 UTC 6 years ago

*wails* You killed the kitty! *sniffle*

Though isn't that just like the Atlanteans, really. They left all their plants behind too, poor unwatered things.

[info]troyswann

June 27 2005, 17:11:56 UTC 6 years ago

I *know*! The more you learn about the Atlanteans the more sinister they get. But maybe Spot wandered off and the Wraith were coming and little Atlantean Annie cried and cried and cried.

*gets wibbly* Aw, geeeeeeeeeeeeez!

[info]cofax7

6 years ago

[info]neonhummingbird

June 27 2005, 16:25:11 UTC 6 years ago

God, this is so good. You manage to say so much about John, dealing with the responsibilities and the dislocation of Atlantis, in so few overt words. The description of the city is gorgeous, and the little observations on people are excellent (Teyla beating up Rodney and Rodney bitching about it, and no one wanting to go outside). You always give such good fic.

[info]cofax7

June 28 2005, 06:01:56 UTC 6 years ago

Oh, thank you! You're so kind! (See, I'm NOT deluded! *g*)

[info]barkley

June 27 2005, 16:49:42 UTC 6 years ago

I really like this exploration of the city. It makes real the wonders of traveling to a new place combined with the practicalities of staying alive.

[info]cofax7

June 28 2005, 06:02:25 UTC 6 years ago

yeah, I like the city. I wish we got to see more of them using the outside, but I can see where that's not likely to happen. *g*

[info]troyswann

June 27 2005, 17:08:12 UTC 6 years ago

oh, for me? *gets wibbly*

Thank you.

Hardly anyone ever goes outside, he's noticed. As if they can convince themselves they're not really halfway across the galaxy, if they don't notice the strange color of the birds, and the unfamiliar constellations. The way the sea air smells just a little wrong, a little bitter.

hmmm, I love this, and the descriptions of the sea pricked with whitecaps and... all of it.

And you've touched on something here, that I find really cool. John's alone up there, having gone as far as he can in the known space, and when Rodney calls him, Rodney knows exactly where he is. They are never really invisible or by themselves. Solitary isn't really an option. And the places where you can go and be off sensors are described as places that can kill you maybe. At the same time, Rodney's worried, and cares about his safety and that's the other side of the fact that John can't be alone: he doesn't have to be alone. So there's John balanced on that edge. So cool.

Thank you so much. *clings to story, and to you* You're too good to me, you know.

[info]cofax7

June 28 2005, 06:03:02 UTC 6 years ago

> So there's John balanced on that edge. So cool. <

I wish I could say I planned all that, but I didn't. *g*

Mwah. ::clings to you::

[info]agentotter

June 27 2005, 20:43:57 UTC 6 years ago

Ooooooooohhh! That was so pretty. That Sal is one lucky something-or-other. Preeettty. I want to give you detailed feedback about how very much this worked for me, but I don't really have much beyond the fact that it did. ;) I loved all the details... the colors from the stained glass falling over his sneakers, the alien-ness of Atlantis, the abandoned pet. It all makse for a story which is fascinating even though nothing really happens. (It makes a lot of sense, that when one lives in an alien city even the boring days aren't really that boring.) And I especially dug on his thoughts on his teammates... how Teyla doesn't have to listen to Rodney whining. :D You really nailed that sort of affectionate-yet-exasperated quality that seems to define most of their interaction.

[info]cofax7

June 28 2005, 05:58:11 UTC 6 years ago

Oh, I'm so glad. I stuck the radio bit in at the end and it felt kind of forced. Glad it worked.

[info]elliejane

June 27 2005, 20:44:21 UTC 6 years ago

Oh, that was rather lovely, rather nice. And as I have a rather spiffy pic of John Sheppard sat right by my pc, it means I have assisted visuals as well. And even if there is no gung hp action, it means we're much more likely to read even more into the little quiet moments.

Oh, and I'm friending you, hope that's ok. Can't for the life of me think why I haven't before, as we share some of our flists, but ho hum. Oh and no need to friend me back, I don't post that often anyways ;)

[info]cofax7

June 28 2005, 05:57:42 UTC 6 years ago

I don't have the energy to write gungho Atlantis, I leave that to others.

And no problem on the flisting; I'm honored. *g*

[info]ch1pper

June 27 2005, 22:26:36 UTC 6 years ago

Gorgeous. Not everyday is a terror/emergency, need a quiet bit to set self right. Plus, in an unknown city there is still a hint of danger & risk.

[info]cofax7

June 28 2005, 05:56:57 UTC 6 years ago

Glad you liked it, and thanks for commenting!

[info]jenlp

June 27 2005, 23:18:17 UTC 6 years ago

Lovely. Just John and the city (OK, and one dead critter) - kind of peaceful and makes me a little sad for poor, long-deserted Atlantis (but then, I also feel a little sad for the Mars rovers all alone on that big ol' planet, which is, of course, INSANE. And yet, there you have it). Where was I? Oh -- I have slight issues with heights sometimes, and I got the teeniest bit of that feeling as I was reading John climbing, leaning back, swaying, seeing the pinpricks of white caps -- that's some mighty evocative writing there, to pull hints of that feeling out when I'm sitting here safely in my chair. (Wow, this paragraph makes me sound slightly neurotic, what with the anthropomorphization and the acrophobia. Oh. I guess that'd be about right, then. ::sigh::)

But enough about my crazy -- this was a fab, evocative vignette.

Have you done a lot of Atlantis? I'm not recalling, but maybe it's not all posted in your lj...

[info]cofax7

June 28 2005, 00:09:53 UTC 6 years ago

Thank you! Being that high is scary; especially if there's not much solid below you, like on a tower.

I've posted two other short Atlantis pieces, both about Teyla, and they're on my website under Sundry. And some drabbles. Everything's also indexed in my memories.

[info]ship_recs

June 28 2005, 01:12:27 UTC 6 years ago

This is lovely.

[info]cofax7

June 28 2005, 05:56:38 UTC 6 years ago

Thank you!

[info]minnow1212

June 28 2005, 01:15:09 UTC 6 years ago

Oh, nice. Like everyone else, I whimpered at the abandoned pet, and liked McKay looking out for Atlantis, nervously keeping track.

Poor Zelenka though: no one knows his name...

[info]cofax7

June 28 2005, 05:56:26 UTC 6 years ago

Poor Radek: but it's early yet. He'll make his mark.

Glad you liked.

[info]fenris_wolf0

June 28 2005, 01:17:27 UTC 6 years ago

I liked it. A lot. :)

[info]cofax7

June 28 2005, 05:56:03 UTC 6 years ago

Thank you!

[info]northernveil

June 28 2005, 06:45:02 UTC 6 years ago

Beautiful.

[info]cofax7

June 29 2005, 06:03:54 UTC 6 years ago

Thank you!

[info]_inbetween_

June 28 2005, 09:53:50 UTC 6 years ago

:)

[info]cofax7

June 29 2005, 06:03:27 UTC 6 years ago

;)

[info]trustanti

June 28 2005, 09:54:04 UTC 6 years ago

This was absolutely lovely. Such an incredible place to take a walk, and still with the rest of the Atlantis team somewhere in the back of his mind. Thank you.

[info]cofax7

June 29 2005, 06:03:09 UTC 6 years ago

My pleasure, and thanks for coming by to comment!

[info]anr

June 28 2005, 10:18:17 UTC 6 years ago

Wow. That was wonderful. As usual, I love the little things: poor Spot, waiting for his owners; sitting down so Elizabeth won't yell at him if he falls; needing to move because he's bored when there's no drama; how the others don't like to go outside...

The last line is lovely.

[info]cofax7

June 29 2005, 06:02:38 UTC 6 years ago

Thanks so much! I'm glad you liked it.

[info]pionie

June 28 2005, 11:39:04 UTC 6 years ago

Nice, visual story. I loved all the background scenes, specially Rodney and Zelenka making clatter in the lab. And John keeping his mike on for a moment, hoping that Rodney is going to call back (I like to think :) )

[info]cofax7

June 29 2005, 06:01:26 UTC 6 years ago

Heh. Maybe he is. Maybe he wasn't. *g*

Thanks for the comments!

[info]raven_lore

June 28 2005, 11:39:08 UTC 6 years ago

I really love this story. Reading it is like having a mist rising all around you and by the end you're enveloped in it, and it's sad, and funny, and deep, and so everyday at the same time.

I especially liked the poor little pet, the "42" line - which made me laugh out loud... in the office, but hey, it's my lunch and I spend it as I prefer *g* -, Rodney's uncertainty, and Sheppard just being himself.

I agree with those who told you that it's not true that nothing happen in this story, I think a lot happens and it's all just beautifully written.

Oh, and while I'm at it, I friended you a few days ago, so, hi and thanks for all the interesting book recs too.

[info]cofax7

June 29 2005, 06:00:52 UTC 6 years ago

> Reading it is like having a mist rising all around you and by the end you're enveloped in it, and it's sad, and funny, and deep, and so everyday at the same time. <

Wow. That's one of the coolest things anyone's ever said to me. Thanks so much!

And my pleasure. I love sharing book recs.

[info]hawkwings

June 28 2005, 12:48:20 UTC 6 years ago

which in quieter moments he admits is a pretty fucking cool piece of machinery I loved this - such a neat little way to capture his personality.
It's really refreshing too, to read a quiet, just-walking fic without the sense of impending doom ahead. Very nicely done. I'm not sure if I've read anything else of yours but I'm about to go look.

[info]cofax7

June 29 2005, 06:00:12 UTC 6 years ago

Well, thanks so much!

I've only written a few SGA fics, but a lot of other stuff (XF, Farscape, SG-1), all of which is on my website (look right) or indexed in my LJ memories.
Previous
← Ctrl← Alt
  • 1
  • 2
Next
Ctrl →Alt →
Create an Account
Forgot your login or password?
Facebook Twitter More login options
English • Español • Deutsch • Русский…